...::Challenger::...
-The unreleased gem-

We'd found this file on a disk donated by famous C16 game coder Udo Gertz.
On that disk, there were an early version of Elite's Paperboy C16 version coded by German coder Joerg Dierks (Kingsoft), and a file called "Challenger MK II".

Probably, coders used to keep contacts each other, 'cause Challenger is a finished'n'playable version of Mastertronic's Gwnn! And, as you can see, it seems to be coded in order to be released by Anco under this name.

The two compared games look quite similar, but you can see a couple of differences that are probably linked: in Gwnn you can see another charset in the bottom, and fake sprites as enemies: in Challenger the charset is one only, but there are well defined enemy softsprites.

Why Anco refused to release the Patrick Strassen's gem? Why Mastetronic had released the fake sprites version?

                    Csabo/LOD[plus4@idirect.ca],Luca/FIRE[lucaoffire@hotmail.com]